Professional Title
• Implemented expressive AI using custom ECS architecture with native memory & multi-threading
• Built state machines, reaction systems, hazard avoidance, group coordination, and boss mechanics
• Developed physics-based and grid-based movement logic for diverse enemy behaviors
• Implemented camera controls, character customization, achievements, difficulty modes
• Extended tools to empower design, support QA, reduce errors, capture data, saving >100 hours
• Built foundational architecture and networked gameplay mechanics for third-party client project