Team Project
• Lead developer on volunteer team of 5 for pathfinding puzzle game, built with C# in Unity
• Developed >100 levels, 11 puzzle mechanics, 4 cutscenes, ~5K words of dialogue
• Built tile system, player input, bespoke pathfinding algorithm, undo history, save/load, VFX, UI/UX
• Implemented shader effects including toon, vertex sway, depth and volumetric masks